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3D Algorithms: matrices

Matrices are used to perform coordinate transformations.
Model Model to World Position objects in the world.
View World to View Move the interesting part of world (with the objects) in front of the camera.
Projection View to Projection Sqiush 3D information onto 2D plane. (WebGL: Convert world space coordinates into clip space coordinates)
o' = P · V · M · o

See also

C:\Users\username\3D Objects

Index

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